Mediums: Interactive Installation + 3D Animations

Theme: Explore anthropocentrism in a Bonsai city with extreme AI aesthetics

Tools: Maya | Zbrush | Substance 3D Painter | Arduino | Touch Designer | Polycam | ChatGPT | MidJourney | Runway Gen2 | C++

Solo Project | 6 months | 2023-2024

BOTANICAL MIRAGE

RESEARCH

INTERVIEW

DESIGN THEME

DEVELOPING TEST

The experiment with the techniques of 3D scanning, 3D modeling, and AI generaetion.

INTERACTIVE FLOW

The design ideation, along with the media and interactive methods at each stage.

NARRATIVE DETAILS

Through a vivid narrative, the project aims to create an immersive experience within an interactive environment.

INTERACTIVE STRUCTURE

This project aims to explore anti-anthropocentrism and the expression of objects through both visual and interactive experiences.

EXHIBITION DOCUMENTATION

FEEDBACK

Tommy Jin:
The gallery provide me with a relatively new perspective in terms of humans relationship with their surrounding phenomena and room for a graphic critique towards anthropomorphism. The bizarre and unique set-up is able to fully capture Olivia's arguments and beliefs. The gallery is both an enjoyment visually, and prospectively.

Xiaobo An:
I was particularly impressed by this interactive project, where the form and visual presentation perfectly align with the core theme of life and human supremacy. The interaction between viewers and the "potted plants" brilliantly encapsulates the central question: can we truly hear the voices of other forms of life?